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Emile's Apartment Door is [[open]].Emile's <<onceover "apartment">> is a [[wreck]].The window is open, the lamp is on the floor. Someone took the curtains, and the fridge is empty. The place has been <<prev "picked clean">>.You [[call out]], knowing that there will be no response. Not when things are <<onceover "like this">>.You've fought with Emile before. He's not the type to stick around. He always storms off without a word.
He wouldn't stay here if he'd been robbed, <<prev "or worse">>.<span id="drug-next"><<display $drug[0]>></span>[[Leave|call out]].It's chaos in here too, except with more <<onceover "paper">>. Everything but his <<onceover "bed">> seems untouched. Clothes hang in the closet, and his purple jacket is still slung across the chair at his [[computer desk]].White sheets of paper are pinned like butterflies to every wall in clean arrays. Each is scrawled with wild hand-writing.
@@.tangle;You <<click "read">><<replace .posterboard>><div class='posterboard'><<for _i = 0; _i < $numPapers; _i++>><div class='paper'><<= $screams.random()>></div><</for>></div><</replace>><</click>> through <<cyclinglink "$numPapers" "3" "6" "12">> of the sheets of paper on the walls.@@
<div class='posterboard'><<for _i = 0; _i < $numPapers; _i++>><div class='paper'><<= $screams.random()>></div><</for>></div>
It's all nonsense and no matter how many of them you read, there's always one more. That's Emile for <<prev "you">>.You were supposed to meet [[this morning]].You check the bathroom first, to see if his pills are still there. No one would take his pills: they're not valuable unless you've got a <<if not hasVisited("condition")>>[[condition]].<<else>>condition.
He probably didn't skip town. He needs those pills.
You open the door to his [[bedroom]].<<endif>>It's empty.
<<rx $tesDet $drug>>The stale incense smells so good.
<<rx $attDet $drug>>Only one's been fried.
<<rx $depDet $drug>>Very worrisome.
@@.tangle;<div class = 'rx'><<if $spiroclick == true>><<textflip $spiDet 0>><<else>><<linkreplace "EMILE SANTOS" t8n>><<set $spiroclick = true>><<textflip $spiDet 0>><</linkreplace>><</if>><span class = "date"><<textflip $spiDet 1>></span>
<div class="dosage"><<textflip $spiDet 2>>
<<textflip $spiDet 3>> <<textflip $spiDet 4>>
<<textflip $spiDet 5>></div>RX <<click $spiDet[0][6]>><<replace "#drug-next">><<loopnext $drug>><<display $drug[0]>><</replace>><</click>></div>@@<<silently>><<widget "onceover">><<set _l = $args[0]>><<if $args[1]>><<set _b = $args[1]>><<if $args[2]>><<set _a = $args[2]>><<else>><<set _a = _b>><</if>><<else>><<set _b = _l>><<set _a = _l>><</if>><<if (hasVisited(_l) && hasVisited(passage())) || $alienated == true>>_a<<else>>@@.tangle;[[_b|_l]]@@<</if>><</widget>><</silently>><<silently>><<widget "prev">><<if $args[0]>><<set _t = $args[0]>>[[_t|previous()]]<<else>>[[previous()]]<</if>><</widget>><</silently>>Pillows propped against the headboard. Cookie box on the bed-stand, unopened. Sheets are a <<prev "mess">>.The screen is covered with flashing daggers of white, pink, and blue, like the video card has gone bad, which isn't too surprising. This is //Emile// you're talking about, and he's never taken good care of [[his things]].